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{alias:gr3} h2. Name *gr3* — Grid data into 3D cube h2. Syntax {panel:|borderStyle=solid|borderWidth=1|bgColor=#FFFFAA} \# Create a 3D grid (cube) using moving average as the default interpolator. *gr3* \[*inc*] | \[_nx ny nz_] \[*lat*] \[*fill*] \[*snap*] \[*sca*] \[*ref*] \[*smo*] \# Update cube towards wells in workspace *gr3 upd* _checkshot\_name_ \[*check*] \[*disk*] *gr3 upd* _checkshot\_name_ \[*tensor* \[*max* _radius_] | \[*fac* _factor_]] *gr3 upd* _checkshot\_name_ \[*conic* \[*rad* _radius_]] \# Smooth cube with gaussian filter. *gr3 smo* \[*gau* \[*dim* _2_]] \[*z*] \[*rad* _radius_] \# Write out inlines and crosslines in a cube to file filename. *gr3 write* \[*lim*] _inlinestart xlinestart inlinestop xlinestop filename_ \# Transform a cube or grid to a new cube. *gr3* \[*ins* _workspacename_] | \[*fgr*] | \[*vsum*] | \[*edi*] | \[*cdi*] | \[*int*] | \[*form*] {panel} h2. Description Create a 3D grid using moving average as the default interpolator. Will default use scalar values as input to gridding. h2. Arguments {indent}No arguments, the grid will have the same number of rows and columns as the last grid that set the @nrow @ncol @nlay variables. Each node is evaluated using moving average in 3D.{indent} *inc* _xinc yinc zinc_ {indent}Create grid model grid with increments xinc, yinc and zinc . Each node is evaluated using moving average in 3D.{indent} _nx ny nz_ {indent}Create a grid with _nx_ times _ny_ times _nz_ grid cells. Each node is evaluated using moving average in 3D.{indent} *fill* {indent}Will try to fill the cube. Default is a snapping method for a large set of input points.{indent} *snap* {indent}Will snap the input points to the nearest node in the cube.{indent} *lat* {indent}Lateral 3d gridding. If input is f.inst. well data with stacking velocities and time values for each well. Then one can grid a 3d velocity/time depth cube.{indent} *sca* {indent}Will use scalar values as input to gridding.{indent} *poi* {indent}Will use z values as input to gridding.{indent} *ref* _reference\_grid_ {indent}Use a reference_grid in workspace to tell the layout of the result cube.{indent} *smo* _smoothstrength_ {indent}Will use smoothing of cube at end of gridding.{indent} *Update cube towards wells in workspace.* *upd* _checkshot\_name_ \[*check*] \[*disk*] \[*tensor | conic*] {indent}Update cube towards wells in workspace checkshot_name. Moving average is the default interpolator. *check* _checkstart checkstop_. Remove cells that has an unacceptable range within _checkstart checkstop_ velocity. *disk* - Apply disk for temporary datasets. Used to save memory and recommended for large cube gridding. *tensor* - Update using b-spline tensor. \[*max* _radius_]. Optionally use a max radius. \[*fac* _factor_]. Optionally use a radius factor. *conic* - Update using conic shape. \[*rad* _radius_]. Optionally use a radius value.{indent} *Smooth cube with gaussian filter.* *smo* \[*gau dim 2*] \[*rad _radius_] {indent}Smooth cube with gaussian filter. *gau dim 2* - Apply smmothing in only 2 dimensions *z* - Apply z-plane smoothing.Alternative to gaussian *rad* _radius_ - Apply a radius value in smoothing.{indent} *Write out the z values of the cube as inlines and crosslines to an external file.* *write* \[*lim* _lim\_value*] _inlinestart xlinestart inlinestop xlinestop filename_. {indent}Write out cube to file _filename_. *lim* _limit\_value_ - Apply a limit and a _limit\_value_ for the number of nodes written out to test the procedure. _inlinestart xlinestart inlinestop xlinestop_ - Specify start and stop of inlines and crosslines to be written out. _filename_ - Specify file name of output. {indent} *Transform a grid or cube to a new cube.* *gr3* \[*ins* _workspacename_] | \[*fgr*] | \[*vsum*] | \[*edi*] | \[*cdi*] | \[*int*] | \[*form*] {indent}A cube is in active data and is recalculated to a new cube. *ins* _limit\_value_ - Insert values from data in _workspacename_ (grid, cube or polydata) into a cube in active. *fgr* - Fill the cube in active with interpolated values for all undefined values. *vsum* - Sum the cube in active vertically. *edi* - Evaluate distance in 2d grid in active into a new 3d cube. *cdi* - Use computed distance in 3d grid for undefined. *int* - Interpolate between layers in the cube. See command object *Cube generation of all layers*. *form* \[_const a b c_] \[_min max_]. Using a formula for velocity cube gridding. Makes a time velocity cube based on a regression formula. Input is the seabed grid and the constant a, b and c that is present in the formula. The twt grid in the formula is the layers in the cube. _min max_ is the min and max values for the new cube. {indent} h2. Examples h3. Ex.1: Cube gridding {noformat:|borderWidth=1|bgColor=#eeeeee} mak ran 11 ;# Make 11 random points gr3 50 50 50 ;# Make a cube of 50 50 50 nodes {noformat} {noformat:|borderWidth=1|bgColor=#eeeeee} # Cube model gridding z ;# Erase screen win demo ;# Get demo window (450000 460000 6450000 6460000 1000 4000) spe bgc whi ;# Specify background color to white vie 2 2 1 ;# Viewport 2 x 2 and select 1 mak ran 11 ;# Make 11 random points mak ras ;# Make random scalar mhi pp ;# Move to pp gr3 77 77 77 ;# Grid scalars into cube of dimension 77 77 77 dis ;# Display the cube tx2 lle col bla txt "sca" ;# Text at lower left vie 2 con ;# Select viewport 2 and connect to previous mlo pp ;# Move lo pp gr3 poi 77 77 77 ;# Grid points into cube of dimension 77 77 77 dis ;# Display the cube tx2 lle col bla txt " poi" ;# Text at lower left vie 3 con ;# Select viewport 3 and connect to previous mlo pp ;# Move lo pp gr3 poi 77 77 77 ;# Grid single points into cube of dimension 77 77 77 gr3 vsum ;# Grid vertical sum into cube dis ;# Display the cube tx2 lle col bla txt "vsum" ;# Text at lower left vie 4 con ;# Select viewport 4 and connect to previous mlo pp ;# Move lo pp mak ran 22 ;# Make random points grp 77 77 ;# Make a grid gr3 77 77 77 edi ;# Grid distance of grid into cube of dimension 77 77 77 dis ;# Display the cube tx2 lle col bla txt "edi" ;# Text at lower left {noformat} The above example produces this image. !att:_img_ref^cmd_gr3.png! _Examples of cube gridding_ h2. See also [filt|filt - Filter algorithms] _impl_, [gen - Generate grid] {pagebreak} |
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