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Panel
bgColor#FFFFAA
borderWidth1
borderStylesolid

# Create a 3D grid (cube) using moving average as the default interpolator.
gr3 [inc] | [nx ny nz] [lat] [fill] [snap] [sca] [ref] [smo]

# Update cube towards wells in workspace
gr3 upd checkshot_name [check] [disk]
gr3 upd checkshot_name [tensor [max radius] | [fac factor]]
gr3 upd checkshot_name [conic [rad radius]]
gr3 upd checkshot_name ... [two | cube]

# Smooth cube with gaussian filter.
gr3 smo [gau [dim 2]] [z] [rad radius gau [rad xradius yradius zradius]

# Write out inlines and crosslines in a cube to file filename.
gr3 write [lim] [xytv]   [form format] inlinestart xlinestart inlinestep xlinestep filename

# Transform a cube or grid or polydata (points) to a new cube.
gr3 [ins workspacename] | [fgr] | [vsum] | [edi] | [cdi] | [int] | [form]

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Use a reference_grid in workspace to tell the layout of the result cube.

smo smoothstrength

Will use smoothing of cube at end of gridding.

Update cube towards wells in workspace.

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Smooth cube with gaussian filter.

smo [gau dim 2] [rad radius xradius yradius zradius]

Smooth cube with gaussian filter. 
gau dim 2
rad xradius yradius zradius - Apply smmothing in only 2 dimensions 
z - Apply z-plane smoothing.Alternative to gaussian 
rad radius - Apply a radius value in smoothing.radius factors in smoothing. The factors are given independently to x, y, and z directions. Smoothing is a weighted sum of grid nodes to the side of the centre, where the number of nodes used is 2 times the radius factor.

gau rad 0 zradius - Apply smoothing only in the z-direction

Write out the z values of the cube as inlines and crosslines to an external file.

write [lim limit_value] [xytv]   [form format format] inlinestart xlinestart inlinestep xlinestep filename.

Write out cube to file filename
lim limit_value - Apply a limit and a limit_value for the number of nodes written out to test the procedure.
xytv - The output switch switches inline and xline when writing x y time velocity.
formformat - Format specification of the output:

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