wmp - Window manipulation
Name
wmp — Window manipulation
Syntax
wmp stereo | sterend | update | midpoint | complete | lst | subframes | setposition | focdepth | aaframes | swap | name
Description
Mostly used for stereo setting. Toggle 3 on the keybord the graphic window to activate/deactivate stereo in a stereo enabled window.
Arguments
stereo eyes | redblue | interlaced | left | right
Sets the different stereo modes. Example: Do the left and right option and prepare an image output in each case. Put the two images under a stereoscope for left and right eye.
sterend on | off
Turn stereo rendering on | off. This is preferrably done by pressing 3 from the keyboard.
setposition xpos ypos
Move the window to a new position on the display.
lst
List the window setting.
update
Update the system, if needed, due to stereo rendering. For some stereo methods, subclasses might need to switch some hardware settings here.
complete
Handles work required once both views have been rendered when using stereo rendering.
midpoint
Intermediate method performs operations required between the rendering of the left and right eye.
subframes no_of_subframes
Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This is not very impressive unless something is changing between the Renders.
focdepth no_of_frames
Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.
swap on | off
Turn on | off buffer swapping between images.
wmp name text
Set application top text to text. If text includes spaces, it should be embraced by double quotes.