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{alias:gen} h2. Name gen — Generate grid h2. Syntax {panel:|borderStyle=solid|borderWidth=1|bgColor=#FFFFAA} *gen* \[*inc*] | \[_nx ny_ \[nz]] \[*gse*] \[*gre*] - generate grid *gen xbo* - generate extra border *gen gpl* _nx ny_ \[*step*] - generate grid plane *gen ori* - generate origin of grid {panel} h2. Description Generate an empty grid within the graphical window, either surface grid or cube. A quick way to establish a grid that afterwards can be given values and used in various ways. h2. Arguments {indent}No arguments, the grid will have the same number of rows and columns as the last grid that set the @nrow @ncol variables.{indent} *inc* _xinc yinc_ {indent}Generate an empty grid with increment _xinc_ and _yinc_. The z values of the grid will be 0.{indent} _nx ny_ {indent}Generate an empty grid with _nx_ times _ny_ elements in rows and columns. The z values in the grid will be 0. To fill the grid with random values use the command mak ras i.e make random scalars.{indent} *inc* _xinc yinc zinc_ {indent}Generate an empty cube with increment _xinc_ and _yinc_ and _zinc_. The scalar values of the cube will be 0.{indent} _nx ny nz_ {indent}Generate an empty grid with _nx_ times _ny_ times _nz_ elements in rows and columns. The scalar values of the cube will be 0.{indent} *gse* {indent}Grid select. Select the part of the grid that is inside the graphical window window.{indent} *gre* _workspacename_ {indent}Replace the grid in _workspacename_ into the active grid. The two grids must have the same dimension and location.{indent} *xbo* {indent}Generate an extra border of boundary cells around the grid or cube. The boundary cells will have no values. For grids one can fill the boundary using the command *grp ext*.{indent} *gpl* _nx ny_ \[*step*] {indent}Generate grid plane according to these rules: # 1, 2 or 3 input points will generate a plane through the points. # More than 3 input points generate a step plane after a nearest point rule. # If the step argument is used a step plane is generated in all cases. {indent} *ori lo | hi | min | max | zero | cur | z* _zvalue_ | _x y z_ {indent}Generate new origin for grid or image. {indent}- *lo* - lower left corner of window{indent} {indent}*hi* - upper right corner of window{indent} {indent}*min* - minimum value of dataset{indent} {indent}*max* - maximum value of dataset{indent} {indent}*cur* - set the origin to the cursor position{indent} {indent}*z* _zvalue_ - shift the z values in grid with _zvalue_{indent} {indent}_x y z_ - set the origin to _x y z_{indent} {indent} h2. Examples h3. Ex.1: Generate grid and cube {noformat:|borderWidth=1|bgColor=#eeeeee} # generate a dummy grid and fill it with random scalar values gen 100 100 ; # generate a grid with 100 x 100 elements in rows and columns mak ras ; # mak random scalars into the grid {noformat} {noformat:|borderWidth=1|bgColor=#eeeeee} # generate a dummy cube and fill it with random scalar values win 450000 460000 6450000 6460000 1000 5000 ; # specify the grid window gen 100 100 50 ; # generate a grid with 100 x 100 x 50 elements in rows, columns and layers mak ras ; # mak random scalars into the cube dis ; # display the cube {noformat} The above example produces this image of the generated cube. !att:_img_ref^cmd_gen_cube.png! _Result of the *gen* command_ h2. See also [grp - Grid points and lines], [gr3 - Grid data into 3D cube] {pagebreak} |
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