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The output of the command is a depth surface named cube_depth_surface. The surface can also contain additional attributes like like Uncertainty, DepthHypotheses and HypothesisStrength dependent on the selected options in the dialog.
The content of the menu
The CUBE dialog for multibeam data and CUBE for XYZ data in a Soundings folder.
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The options for the depth estimation algorithm are:
- Compute depths based on nodal Nodal estimate algorithm: This is the default algorithm for the implementation og of Cube. it will create the depth surface and the operator can select to also create the Uncertainty attributes to the cube_depth_surface.
- Compute depths based on bined Bined mean algorithm: This algorithm will create the surface based on the mean values in the bins (cells). No attributes can be created.
- Compute depths based on bined Bined median algorithm:This algorithm will create the surface based on the median values in the bins (cells). No attributes can be created.
- Compute depths using the HyperCUBE super-grid: The HyperCUBE super-grid is creating a grid based on several hypotheses from the depth data. In addition to the depth grid this algorithm can also create the attributes attributes Uncertainty, DepthHypotheses and HypothesisStrength as output in the cube_depth_surface.
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- Uncertainty Surface: When the using the depth estimation algorithm "Compute depths based on nodal estimate algorithm" this algorithms Nodal estimate algorithm or HyperCUBE super-grid this option can be checked. The Uncertainty values will be an attribute in the cube_depth_surface.
- Number of Hypotheses Surface: When using the depth estimation algorithm "Compute depths using the HyperCUBE super-grid" this this option can be checked. The DepthHypotheses values will be an attribute in the cube_depth_surface.
- Hypothesis Strength Surface: When the using the depth estimation algorithm "Compute depths using the HyperCUBE super-grid" this this option can be checked. The HypothesisStrength values will be an attribute in the cube_depth_surface.
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