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Name
vie — Viewport handling
Syntax
vie nx ny number
vie number | next| pre | coor [con]
vie def | del
vie 1 1 1
Description
Viewports are rectangular sub-areas of the screen or a plot.
Arguments
nx ny number
number
def
del [number]
next
pre
number | next | pre con
1 1 1
coor x1 y1 x2 y2
con
Examples
Ex.1: Viewport scenes
# One can copy geometry to scalars and then to another # scalar set of another surface thus displaying # one surface as scalars on top of another. vie def ;# reset viewport ret 10 ;# return start window vie 2 2 1 ;# set up 4 viewports, select first mak ran 11 ;# make random points grp 70 70 ;# make grid and scalars ssc ;# self scale mak p ;# transform grid to polydata acm n 11 ;# map display mhi grid1 ;# move grid to hi grid1 vie 2 con ;# select viewport 2 and connect to previous mak ran 11 ;# make new random points grp 70 70 ;# make new grid mak p ;# transform grid to polydata acm l ;# map display mhi grid2 ;# move grid to hi grid2 vie 3 con ;# select viewport 3 mak rsc grid1 ;# replace scalars from grid1 acm l ;# map grid1 on top of grid2 con l ;# contour grid1 on top of grid2 vie 4 con ;# select viewport 4 map ;# map grid1 on top of grid2 con l ;# contour grid1 on top of grid2
The above example produces this image.
Connected viewports
See also
xwi - Window on screen, win - Window specification, ssc - Self scale of data