tx2 - 2D text
Name
tx2 — 2D text and legend display
Command contents
Display 2D text on the screen - tx2
Display 2D legend and text - tx2 legend
Name
tx2 — 2D text
Syntax
tx2 [textsize] [lle | lri | ule | uri | jri | jce |Â jle | cur | ref | min | coor | screen] [nob] [poi] [col] [fol] [use] [let] [txt] text
Description
Display a 2D text on the screen. This text is unaffected by rotation, pan and zoom, but will be affected by window resizing.
Arguments
textsize
Will display the text using text size relative to 1.
lle | lri | ule | uri txt text
Will display text in lower left | lower right | upper left | upper right corner of the screen.
jri | jce |Â jle txt text
Will do right justification (jri), center justification (jce), or left justififaction (jle) (which is default) of the text position.
cur | ref | min txt text
Will display text at cursor position | reference point | lower left of grid window. The reference point is set by the ref command.
let text
Display the text as individual letters at the points of the active datasets.
nob
No bold numbers.
nsh
No shadow on numbers.
ita
Italic numbers.
fam 1 | 2 | ... | 9
Use font family 1 / 2 / 3 /.../9
coor xcoor ycoor | xcoor ycoor zcoor
Position in world coordinates xcoor ycoor for fixed x y placement (not using the fol argument) or xcoor ycoor zcoor for using the fol argument.
screen xpix ypix
Position from lower left corner in pixel positions xpix ypix.
col whi | red | gre | ...
Select color for display.
col r g b
Select color for display using r g b values.
use
Use the current color.
fol
Use the follower for the text to follow the camera. In that case the command must know the x y and z coordinates to place the text. This is achieved with arguments cur or coor or poi.
poi pointnumber
Display the text in the poisition of point pointnumber of active data. Points are counted from 1.
txt text
To display a text, put it in braces or double quotes if the text contains spaces.
Related command object
Text presenter
The main command object for generating 2D text which also utilizes the tx2 command.
Examples
Ex.1: Two dimensional text
z ;# Erase screen win demo ;# Get demo window (450000 460000 6450000 6460000 1000 4000) spe bgc whi ;# Specify background color to white tx2 1.5 lle col bla txt "Text examples" ;# Lower left tx2 screen 20 40 txt "Screen coordinates" ;# Using screen coordinates tx2 1.2 coor 447000 6455000 txt "World coordinates" ;# Using world coordinates tx2 1.5 cur txt "Cursor position" ;# At cursor position
The above example produces this image.
Text examples
See also
txt - 3D text, axe - Axes display
Name
tx2 legend — 2D legend color boxes and text
Syntax
tx2 [textsize] [ boxboxsize] [nfr | onlytxt | lef | cur | coor | space | xwid | ywid | xad | yad | col | tcol] [* txt* text]
Description
Display 2D legend color boxes and text on the screen. The legend and text is unaffected by rotation, pan and zoom, but will be affected by window resizing.
Arguments
textsize
Will display the text using text size relative to 1.
boxsize
Will display the legend boxes using size relative to 1.
nfr
No frame. Will display the legend boxes without a frame.
onlytxt
Only text. Will display only the legend text.
lef
Will display the legend text to the left.
cur [coor | world worldXcoordinate worldYcoordinate | screen screenXcoordinate screenYcoordinate]
Will display text at cursor screen position | cursor coordinate position | specific coordinate position.
coor pixelXcoordinate pixelYcoordinate]
Will display text at specified coordinate pixel position.
space
Space between the legend boxes.
xwid
The x width of the legend boxes.
ywid
The y width of the legend boxes.
xad
The x addition of the legend boxes.
yad
The y addition of the legend boxes.
col r g b
Select color for legend box display using r g b values.
tcol r g b | [whi | red | gre | bla ...]
Select text color for display using r g b values or color mnemonics.
txt text
Optional legend text. To display a text, put it in braces or double quotes if the text contains spaces.
It may also be appropriate to use the tx2 command directly to create a legend text, see example.
Examples
Ex.1: Legend boxes and text
z ;# Erase screen d2 variable plane_max 0.1 variable rise_max 0.3 variable maybe_rise_max 0.5 variable maybe_slope_max 0.7 variable col1 "0.7 0.3 0.6" variable col2 "1.0 1.0 0.7" variable col3 "0.7 1.0 0.7" variable col4 ".5 0.6 0.4" variable col5 "0.8 0.7 1.0" eval col $col5 tx2 legend 1 box 0.7 coor 20 20 eval col $col1 tx2 legend 1 box 0.7 coor 20 40 eval col $col2 tx2 legend 1 box 0.7 coor 20 60 eval col $col3 tx2 legend 1 box 0.7 coor 20 80 eval col $col4 tx2 legend 1 box 0.7 coor 20 100 eval [tx2 0.7 txt "$plane_max degrees" screen 40 30 col whi sha] eval [tx2 0.7 txt "$rise_max degrees" screen 40 50 col whi sha] eval [tx2 0.7 txt "$maybe_rise_max degrees" screen 40 70 col whi sha] eval [tx2 0.7 txt "$maybe_slope_max degrees" screen 40 90 col whi sha]
The above example was taken from the command Gradient display and produces this image.
Legend box examples